Examine the corpse outside of the vault door and pick up the 10mm AP ammo and Knife. You’ll be given a worthwhile reward later in the game. There’s no Water Chip here but in the lockers on the third level you’ll find some Dynamite, a couple of Frag Grenades and a SMG. Fallout was released by Interplay Entertainment in 1997. Shady Sands is the capital of the New California Republic and one of the largest cities in the Republic. You'll get a reward of $800 dollars, get some xp, and your karma will shoot up. Improve Shady Sands’ Agriculture – Speak with Curtis in the Shady Sands Garden. Rescue the Initiate from the Hub – Rescue Talos in the Hub. Kill the guards and release him. 4. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). Killian will thank you, agree with helping him, in return he will give you anything you want in his store. Free the Ghoul Prisoner – Free the ghoul captured in the watershed. You may want to look around first but the Radscorpions aren’t too difficult to deal with. The Vault 13 residents are running out of drinking water and you’ve been sent out to find another Water Chip. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. Find the Water Chip – Speak with the Overseer. 2) Get the reward from Aradesh for freeing Tandi. It’s the largest trading center in the region. You also lose 5 skill points per level. Talk to Razlo before leaving. He’s in the Guard House. //-->
Welcome to Fallout. The central square has a General Store and Weapons Shop which you might find quite handy. You can only enter Junktown during the day so you’ll need to sleep till morning if you arrive after dark. Return to the Brotherhood and talk to Cabbot. Head down to level three and then take the second elevator in the south part of the complex. Continue working your way north. There is a warhead hidden on the fourth level which is initiated once the Master is dead. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. The Blades in the north are being harassed by the Regulators and ask you to bring them weapons. Convince the Elders to send Paladins to help you in your quest. With a population in the tens of thousands by 2241, it is the largest known settlement in the post-war United States. Tell the mutant (Harry) you are a ghoul and he will let you pass. 2. Stop just before you reach the glow and take your Rad-X so you’ll have resistance to the radiation. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. You may want to get the Power Armor from the Brotherhood of Steel before you attempt these quests. The Paladins will take out the Mutants outside the base easily. he will tell you that his daughter got kidnapped by raiders, tell him you will help, talk to Seth to find out where the Raiders are. Inside the vault you’ll find Mole Rats and Pig Rats as well but these are almost as easy as regular rats so don’t worry too much about it. This opens up another side quest to eliminate or fight the Skulz gang. Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. This is the Watershed area and it will be your first run-in with Super Mutants. You can make up for this by adding at least 3 of the bonus character points into Intelligence which increases the skill points you get per level. Free Adytum from the Regulators – Provide weapons for the Blades first. Shady Sands. Razlo will sympathetically give the Vault Dweller a piece of fruit and two stimpaks and Aradesh will give them a spear. 03. Walkthrough. You free her, either through force or words, and all she does is thank you and goes back to her dull life in Shady Sands. Detailed walkthrough. You start out by creating a new character or using a pre-made one. Fallout has an intriguing quest system that means you never have to play the game the same way twice. Enter Shady Sands(there is a green circle denoting a locationuncovered during the travel to Vault 15). Become an Initiate – Visit the Glow and bring back the holodisk. Talk to the guy, Seth, at the front gate. Part 9 of my fallout walkthrough. Instead you’ll be given a quest to visit the glow and prove somehow that you’ve been there. Enter the Skum Pit between 18:00 and 04:00 hours to witness an event with a Skulz member harassing an employee. Don’t worry about the Floaters either side of the Master, they won’t attack unless they’re hit. He has three friends around the corner so take them all out. If you’ve got plenty of time you can continue on to join the Brotherhood first. Rescue Tandi from the Raiders – After she’s been kidnapped talk to Aradesh. Make sure you collect the Radscorpion Tails. Speak with the woman (Katrina), and choose the dialogue option " Please help me..." Ask everything that is offered, and you can get 250 xp … Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump as is … Killing all of the Radscorpions in the cave will give you 500 XP and increase your reputation by 6. Main article: Shady Sands (Fallout) Shady Sands in 2161. Gamer Walkthroughs --- Contact Us --- Privacy ---, Ghostrunner FPP Cyberpunk Parkour (New Release). Find Curtis in the eastern part of Shady Sands and talk to him. The remaining ways, and possibly other minor quests I will leave up to you. 4. Tycho can be found in the Skum Pit and may join your group if you have helped Killian get rid of Gizmo. Take Tandi back to Shady Sands and talk to Aradesh for your reward. Talk to Katrina at the gate about everything you can. Dr. Lorri on level 2 can perform surgeries for a fee that will skill up your character stats. By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with … Level 1 … You’ve come all this way but still haven’t completed the very first quest you were given, to find the Water Chip! You will need two keys to find the Master and win the game. Fix the Necropolis Water Pump – As above. The original game of the series. Now that you’re in the vault go to the third level and open the door to the very east. Head up the stairs to the very top and kill the Nightkins and Morpheus. Protect Killian, once you kill assassin loot him for [Riffle] use it, it's a nice weapon. Fix the Broken T-51b Power Armor – Speak with Kyle. Talk with him and he’ll tell you about a source of Super Mutants in the north.